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Denise Champney's avatar

Unstructured play also requires a shared imagination which is a building block for conversational skills later in life. The ability for individuals in our society to be able to have conversations with each other does seemed to have diminished along with the freedom of unstructured play in childhood.

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Leah Libresco Sargeant's avatar

This comes up in the world of RPGs (role-playing games) with games taking different perspectives on whether different player and the characters they play are competing. Many (not all) D&D tables can feel like they have sides—the DM versus the players. Some indie rpgs take a different perspective—you're all telling a story collaboratively, and everyone might enjoy it (even you!) when your character has a setback, if it's told well.

Trophy (https://trophyrpg.com/) takes this to a greater extreme, where pretty much all of your characters are doomed from the start, and you're playing to find out _how_ they succumb and to _what._ The _characters_ be competing with each other to stave off their ends, but the players are collaborative, curious, and playful.

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