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Jon Haidt's avatar

Hi Peter,

Very interesting hypothesis. I agree that boys' lives transformed in the 1990s and 2000s as they moved their social lives online, especially to video games. But i see two inconsistencies with the timing:

1) The period of greatest crackdown on childhood autonomy was the 1990s and 2000s. That's when the tipping point happened: 9 year olds could no longer go outside without an adult. yet that's when suicide rates drop to low points.

2) The period in which video games got truly communal and amazingly engaging was the late 2000s, as high speed internet made online multiplayer gaming much more available and better. Yet that's when boys mental health begins to decline most rapidly, with suicide rates turning back up around 2008.

Also: around 5-10% of boys develop addiction or problematic video game use. For that large minority, their lives are badly damaged. I think the evidence on the benefits of video games is quite mixed: there's evidence on both sides.

This is why Zach Rausch and I think that the move online was, ultimately, bad for boys' mental health. We think the big drop in suicide was more likely related to the huge reduction in leaded gas and lead exposure in the late 1970s and especially early 1990s. This, we think, is why boys' suicide rates closely tracks boys' murder rates from the 1960s.... until the late 2000s when they diverge.

We should talk.

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Denise Champney's avatar

I found this very interesting to read! It actually brought me back to a sweet memory of when my family got our first Atari console in the early 80's and laughing along with my sisters every time we died during Space Invaders. You state that at the time, video games gave kids something to talk about as well as a feeling of autonomy and competence. Back then, kids were still communicating face to face and creating social connections in person because there were no handheld computers. As an SLP that supports students social skill development, I have always been interested in the topic of how the decline in free play has impacted social skill development, especially in today's day and age. This is why I enjoy your substack! I also noticed around this time (early 2000's) that the academic push was no longer about what was developmentally appropriate, especially in the younger grades. For example, kindergarten became more about reading and writing and less about play (all those block areas and dramatic play areas were replaced with individual computer stations) . I feel as though the non-developmentally appropriate academic demands (especially in preK to early elementary) along with the increased use of technology in schools contribute to all of this as well. I look forward to reading more of your posts as well as Jonathan Haidt's research and hope I can do my part to support play and social connections for the students that I work with!

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